Call of Duty: Infinite Warfare

Operation Blood Storm

Was given level with geometry mostly done, was to script the gameplay from the “space trolly” sequence up to (but not including) the sucked out into space finale.

This was one of the few sequences where the player has no allies.  Combat had to be designed with this in mind (but you do have 3th3n “helping” you during a few fun scripted moments).  The control room combat was fun to script as it was a different playspace – it is a circular arena.  The room is broken into volumes and the AI is scripted to keep the player moving.