Call of Duty: Online
Hero Ops Campaign
Chinese exclusive online version of Call of Duty. I was responsible for multiple campaign missions and coming up with implementing singleplayer systems in essentially a multiplayer executable. I tackled systems like respawning and handling checkpoints in all missions.
Excuse the audio commentary in the videos below, but finding YouTube videos are hard to come by.
Hunted
This was the first mission I worked on. I took the spec ops mission that was always in the AC130 and added ground gameplay where the player could transition between the AC130 and the ground.
Valkyrie
This was the second mission I worked on. I blocked in the initial drive in sequence and construction house combat from scratch. I then made the helicopter pathing. My biggest achievement for the level is the missile system which helped inspire the “Chopper Gunner” arcade mode. Excuse the incredibly laggy video.
Chopper Gunner
The goal of this mode was to be an arcade-y casual experience where the player could relax while playing. I was responsible for all the events/scripting and helicopter pathing minus the final boss fight.