UT3 UnrealScript

I created a custom health pickup that extends from the medium health class.  I used a mesh I created as the new health pickup.  This health pickup gives you +10 health if you are at 100 or more health (but does not exceed 200 after the heal), gives you 25 health if you are between 26 – 100, and gives you 50 if you are 25 and below.

The custom health pickup can be found in the actor classes browser under the Medium Health pickup factory.

The healing values can be changed in editor without having to access the script, the default values for the vial are shown.